About me and media

When I was a kid, I was allowed limited access to digital technologies, and because of this I became a pretty big bookworm, devouring children, young adult, and even occasionally adult novels alike at a furious pace. I had few options for entertainment, and sometimes even resorted to reading instruction manuals to kill time. However, during this time I developed a fascination for video games, and would spend a sizeable portion of my time thinking of ways to gain momentary access to them, mainly by playing on a friend’s console for short periods of time. Eventually I was gifted an iPad for my birthday, and thanks to my growing tendency to meticulously analyse each page I read, it quickly replaced books as my main source of entertainment, as I found it far less draining. Shortly after, I got a Wii, but almost all the games I had on it were mostly educational, so my quest for access to video games continued. However, as I began to watch more movies outside of children’s animation, I became more interested by this medium. Spike Jonze’s 2002 film Adaptation (https://en.wikipedia.org/wiki/Adaptation_(film), https://www.imdb.com/title/tt0268126/, https://www.rottentomatoes.com/m/1118700_adaptation) specifically opened my eyes wide to the many possibilities presented by the medium of film-making. I found the fact that a screenwriter who was tasked with adapting a novel for cinema could turn in a movie about his writer’s block writing the screenplay with himself as the main character, and not only manage to get that movie made but also get legendary stars such as Nicholas Cage to star in it tremendously inspiring. A couple years later, I ended up getting my own laptop, which allowed to venture at last into the wide world of video games. In my excursions through the depts of the internet, I came across a free three part video game entitled No World Dreamers: Sticky Zeitgeist(https://en.wikipedia.org/wiki/Porpentine_(game_designer), http://slimedaughter.com/sticky_zeitgeist/, https://en.wikipedia.org/wiki/Wired_(magazine)). This series, created by novelist and indie game developer Porpentine Charity Heartscape along with Ada Rook, half of now defunct experimental music duo Black Dresses, and an occasional indie game developer herself, explores themes such as gender, societal dynamics, trauma, global warming, capitalism and more throughout a variety of formats. Indeed, the first part is a text based illustrated and animated Twine game, and the other two instalments are 2D games borrowing from several gameplay styles and registers. However, the game presents no real difficulty, and most of the gameplay is essentially walking around and reading text. It’s one of those games that defy what many people’s expectations for a video game are, and it left a profound impact on me once I had completed it. It’s experiences like these, along with an obsession for cultural trivia that I’ve harboured since childhood, that convinced me to take a media making class in order to learn more about the process of media creations, and to strongly consider it as an option for my major. While my interest in other subjects may dwindle at times, I never cease to be amazed by the possibilities the digital realm offers, which is why I prefer it to analog. In fact, just yesterday, a newly released piece of media reduced me to a state of almost childlike wonder. An Argentinian rapper by the name of Ca7riel, who I’ve had my eye on for a while due to his exciting tendency to innovate and his willingness to dabble in many genres, released a new song along with a video, entitled Polvo (https://es.wikipedia.org/wiki/Ca7riel, https://www.youtube.com/watch?v=uenecPEzBTk, https://indiehoy.com/noticias/ca7riel-presenta-polvo-su-primera-cancion-del-ano/). Both the song in video are based on a stark contract between two halves, the first being more dark and ominous both musically and visually, as the viewer is presented with dismal and mysterious animation, of a gigantic moth, both 2D and 3D, and the second half, a bright, animated verse accompanied by Ca7riel performing in a dazzlingly colourful setting, along with someone in a moth suit. It’s absurd and puzzling, but infinitely intriguing, a quality that I believe is what makes media such an interesting and exciting prospect for me, and keeps me eagerly awaiting the future.

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